The reactive shield is an asset built for the Unity3D game engine asset store, using C#. As soon as it is approved, it is available for your gamedev project!


It reacts to projectiles impacting in several ways: spawning a pixel animation and rotating it to face outward, showing damage as the shield weakens, and finally detonating and displaying crackling lightning when the shield goes down.

Using the different options is as simple as flipping a switch.


1 Comment

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s