The reactive shield is an asset built for the Unity3D game engine asset store, using C#. As soon as it is approved, it is available for your gamedev project!


It reacts to projectiles impacting in several ways: spawning a pixel animation and rotating it to face outward, showing damage as the shield weakens, and finally detonating and displaying crackling lightning when the shield goes down.

Using the different options is as simple as flipping a switch.



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