The reactive shield is an asset built for the Unity3D game engine asset store, using C#. As soon as it is approved, it is available for your gamedev project!

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It reacts to projectiles impacting in several ways: spawning a pixel animation and rotating it to face outward, showing damage as the shield weakens, and finally detonating and displaying crackling lightning when the shield goes down.

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Using the different options is as simple as flipping a switch.

 

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